A game of pure strategic thinking on a board with no edges, no corners to hide behind, and nowhere for luck to live. Connect five and you score a line — then the board resets and you go again. Whoever has scored the most lines when the clock stops wins. Every stone is a decision: build your own row, or spend the move breaking theirs. Desktop, tablet, phone — the game follows you.
Pick a shape and a colour. It's the stone you play with — and it becomes your face of the coin at the toss.
Most games just show a result. Morpion shows you why. Every board is replayed and pulled apart — so you see every turning point and get sharper each time.
Any player can throw down a 1v1 challenge with a stake on the line. See one you like? Accept it — beat them and the stake is yours.
Take turns placing your mark. Get five in a row and you score a line. Most lines when the clock stops wins the match.
A shape and a colour — it can't be the exact same as your opponent's. Your two marks become the two faces of a coin, and the toss decides who plays first. Your mark is also how your stones look on the board.
Five of your marks in a row — across, down or diagonally — scores you a line. That board is then finished and a fresh one begins. A match is made of many boards, not one. The player who scored opens the next board.
The match runs in timed rounds, with a short break between them. The board is held during a break — you come back to exactly the same position.
Whoever has scored the most lines when the match clock runs out wins. That's the whole rule.
If you're level on lines when the clock ends, it isn't a draw. You play a short extra board with a faster move clock. The board starts empty — that's why it clears without anyone connecting a line. Whoever is in front when that clock stops takes the match. If you're somehow still dead level, it runs again.
There's no limit on how long you can think. But your opponent can ask whether you're still there. Answer it once and nothing can happen to you for the rest of the match. Ignore every ask, all match, and you lose it — because there was only one person playing. If neither of you ever answers, nobody wins.
Once someone has accepted your match you're both committed, so nobody can call it off alone. Ask to cancel and your opponent agrees — it's void, no win, no loss. If you ask and then go quiet until the round ends, you lose the match.
You can give up at any point. Your opponent wins immediately.